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The DirectX 12 Agility SDK will circumvent Windows updates for a swifter rollout of features such as Variable Rate Shading. When you purchase through links on our site, we may earn an affiliate ...
The Agility SDK solves that problem. It disassociates DirectX updates from Windows updates. And since this happens on an SDK level, it means that developers can control what features they use.
Microsoft has released Agility SDK 1.616, which includes support for Opacity Micromaps (OMM), a new feature in DirectX Raytracing that boosts performance.
The most outstanding change included in the Agility SDK 1.613.0 is Work Graphs, a "cutting edge" API that provides developers with a way to utilize the full potential of dedicated GPUs.
This is just a beta SDK, and future releases of the SDK are slated for Nov 2007, Mar 2008, Jun 2008, and Aug 2008. The June 2008 release should begin an ongoing four-update-per-year DirectX SDK ...
I'm teaching myself DirectX 9.0, and right now I'm trying to figure out how to use it to multiply all the vectors* in a buffer by a rotation matrix with a single function call. I cannot find a ...
The DirectX End-User Runtime has a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1.
The DirectX software development kit Microsoft issued in 2002 contains a critical vulnerability, a Polish researcher claimed as he released attack code that can hijack Windows PCs by tempting ...
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